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PowerVR Graphics Native SDK

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading, matrix and vector maths, etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications

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This repository contains the PowerVR Graphics cross-platform native (C++) SDK source code. The SDK includes optimized example applications to demonstrate the most efficient ways of implementing common 3D graphics effects on PowerVR graphics cores. It also includes a cross-platform OS and graphics API abstraction layer, and a library of helper code for resource loading, vector and matrix maths, text printing and more.

The SDK supports iOS, Android and Linux PowerVR devices. It also supports Windows, OS X and Linux PC emulation. Imagination's OpenGL ES emulation library, PVRVFrame, can be downloaded from our website here.

About the SDK


The framework consists of separate libraries providing groups of functionality as modules. These modules are PVRCore, PVRAssets, PVRShell, PVRPlatformGlue, PVRApi, PVRUIRenderer and PVRCamera.

Example Applications

The examples provided in the SDK are fully commented, highly optimized C++ applications that cover a variety of rendering techniques. They are designed in a step-by-step tutorial style to gradually guide the most inexperienced graphics developers from a simple render of a single triangle to complex scenes that incorporate many objects, animations and shader effects.


The Getting Started guide of our SDK Browser provides step-by-step instructions to build and deploy the SDK example applications for the various support operating systems. You can find the SDK Browser here.


Our documentation (architecture guides, performance recommendations & white papers) can be found on the Imagination website here. They are also included in the SDK's Documentation/ directory.


If you have any questions about the SDK, PowerVR device optimization/debugging or our tools, please contact us through our public forum. We also recommend checking out our FAQ to see if your question has already been answered. If you would prefer to contact us confidentially, you can file a support ticket here.


The SDK is distributed under the MIT license.